AI Insights · Timothy · July 2024
Top 5 Hidden Objects Games on iOS in Panama Q2 2024
Discover the performance trends of the top 5 Hidden Objects games on iOS in Panama for Q2 2024, including downloads, revenue, and active user statistics.
In the second quarter of 2024, the Hidden Objects games category on iOS in Panama showcased some intriguing trends. According to data from Sensor Tower, here's a closer look at the performance of the top 5 games in this category.
Hidden Objects - The Journey from SayGames LTD saw fluctuating revenue, peaking at $30 in the week of April 22 but dropping to $0 for several weeks before ending the quarter with $13. Downloads for the game showed a significant upward trend, starting at 13 in the first week of April and reaching 107 by the last week of June. Weekly active users also increased, growing from 100 at the beginning of April to 189 by the end of June.
Criminal Case by Pretty Simple experienced consistent revenue throughout the quarter, with a peak of $85 in the week of April 22. Downloads picked up mid-quarter, reaching a high of 103 in the week of June 17. The game also saw a rise in weekly active users, starting at 109 and climbing to 206 by the last week of June.
Scavenger Hunt! from Popcore GmbH had a notable revenue spike, reaching $38 in the week of April 22, but it tapered off to $3 by the end of June. Downloads fluctuated, with a high of 42 in the first week of April, but dropping to 0 in several weeks towards the end of the quarter. The game's weekly active users decreased from 149 at the start of April to just 10 by the end of June.
Differences - Find & Spot Them by Easybrain showed a modest increase in downloads, starting at 4 in the first week of April and reaching 15 by the end of May. The game maintained a minimal presence with weekly active users recorded only at the beginning of April, at 10.
June’s Journey: Hidden Objects by Wooga demonstrated a stable revenue stream, peaking at $328 in the first week of April and maintaining around $262 by the end of June. Downloads were relatively low, with a peak of 14 in mid-April. Weekly active users saw a slight decline, starting at 67 in early April and dropping to 48 by the end of June.
For more detailed insights into the performance of these games and other market trends, visit Sensor Tower.